Event Details
- Frequency and Duration :
- Takes place once every two weeks.
- Lasts for 6 hours.
Sunfire Castle has withstood generations of disaster and war. Even now, it remains a mighty bulwark against the Great Chill that threatens the world. Many believe in the legend of “Cthugha’s Heart”. It is a gigantic crystal of fire buried deep underneath the castle, and once its powers are awakened, the world shall know hope again. The castle is the ultimate prize of this State, whoever controls it shall preside over this frozen land!
Note :
In addition to the good ratio of troops, rally leader heroes and rally joiners, it is necessary to have the good troop tiers and to think about the future, because if the rally arrives in the castle, the rally joiners and the rally leader should have the defensive version to resist the offensive ones.
Ranking Reward :
(During SvS and normal sunfire castle, only your server is in)
Points Rewards :
The number of points required and the number of rewards depending on the age of your server and the level of your boiler (F30- or F30+)
For example on Gen6 and 7 servers with an F30+, there were 8 charm design and 45 guide per level
List of Grants :
- General’s Commendation : 1/1 – Supreme President : 2/2
- Officer’s Commendation : 5/5 – Supreme President : 10/10
- Soldier’s Commendation : 30/30 – Supreme President : 50/50
Grants can also be awarded to the opposing server if you have the supreme president
Only the president can award Grants
During the castle battle, there are 3 ways to obtain points :
Most of the time, you will gain the majority of your points by injuring your troops, one of the most effective techniques is to attack solo or in rally an enemy turret in a loop while healing your troops with a known technique, batch healing :
It consists of healing your troops in small quantities to take advantage of allies' aid, the more players connected, the more you can do it in large chunks to go faster. This technique is very effective but also very costly in resources to heal your troops, it is therefore important to set a point objective or a limit if this technique is very effective in your alliance
- When you lose your SvS and the Transfer is approaching, the former president will manage the invitations
- Only supreme presidents can use their powers on the opposing server after the end of the SvS
- A President can change alliances but cannot transfer
Two skins of 14 days, which is equivalent to the duration of a presidency
And a free pack :
The President will be able to appoint 6 Ministers and 6 Criminals whenever he wishes, each of these appointments has a 2h cooldown The President and the Minister of the Interior can appoint people as well as authorize the requests of the Ministers automatically or leave them on invitations
Here are the 6 ministers that can be obtained, each has different boosts and a boosted version with the supreme president :
- Vice President : +10% Research Speed, Construction Speed and Training Speed / Boosted Version : +15%
- Minister of Interior : +80% Resource Production Speed, The power to appoint and remove offcials in the President’s place. / Boosted Version : +120%
- Minister of Health : +100% Healing Speed , +5000 Infirmary Capacity / Boosted Version : +150%, +7500
- Minister of Defense : +10% Troop’s Lethality / Boosted Version : +15%
- Minister of Strategy : +5% Troop’s Attack, +2500 Deployment Capacity / Boosted Version : +8%, +3750
- Minister of Education : + 50% Training Speed, +200 Training Capacity / Boosted Version : +75%, +300
The first row are the presidential boosts that will affect all players in the state
And with the possibility of sending them also to the losing state of the SvS if you have a supreme president :
The second row is for special skills that will only be used in particular cases
They also work against opponents in SvS on your state, or anywhere with a supreme president :
But how to obtain authority ?
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