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Foundry Battle

Description

Foundry Battle

Summary

  • How it works
  • Introduction
  • Rewards
  • Shop
  • Deepening knowledge
  • Buildings Details
  • Tutorial
  • Foundry Battle
  • Strategy
  • Tips

 

How does the Sunfire castle work ?

Introduction

The Solaris Dynasty may have fallen, but their magnificent Foundry still stands. Now all Chiefs’ eyes have turned to the promise of reactivating this military asset. After all, whoever controls the weapons, controls the tundra. Chiefs must try to seize the Foundry not just for the safety of their Cities, but also their alliance!

BATTLE PREREQUISITES

Alliance :

  • Eligibility :
    • Alliances ranked in the top 20 on the Alliance Power Leaderboard before the event begins are eligible for the Foundry Battle.
  • Legion Unlocks :
    • Alliances can register up to two Legions.
    • Alliance Leaders or R4 officers can sign up participants. R4 officers and lower can only register for one legion but can switch between the two until the registration ends.
    • Each Legion can have up to 30 combatants and 10 substitutes. Members selected for one Legion cannot participate in the other.

Personal :

  • Eligibility :
    • Only members who joined the alliance before the registration period ends can participate. New members joining afterward cannot take part in the event or receive participation rewards.
    • Chiefs must not have any troops scouting, marching, injured in the Infirmary, burning Barricades, or reinforcements from other Chiefs in their Embassy to enter the battlefield.

Rules

  • Schedule of Foundry Battle :
    • Registration: Alliance Leaders or R4 officers can register and confirm participants.
    • Matchmaking: Legions are matched based on their Matchmaking Points, which depend on the Troop Power of the top 25 registered Chiefs. Win rates and selected time slots also influence matchmaking.
    • Battle : Once the battle begins, participating Chiefs can enter the battlefield.
  • Battlefield Entry :
    • Upon entering the battlefield, your troops will be tagged in blue, while enemy troops will be tagged in red.
    • Ensure no ongoing marches, injured troops, or reinforcements to be eligible to enter the battlefield.
  • Battle Phases :
    • Phase 1 : Fight for control of Prototype Sites, Repair Facilities, Boiler Rooms, and the Transit Station.
    • Phase 2 : The Imperial Foundry, Munitions Warehouse, and the Mercenary Camp become contestable.
    • Phase 3 : Weapon Workshops will randomly appear across the map.
  • Victory Conditions :
    • Alliances earn Alliance and Personal Arsenal Points by taking control of buildings or maintaining control over them.
    • The alliance with the most Alliance Arsenal Points at the end of the battle will be declared the winner.
    • Rewards will be distributed based on the alliance’s overall performance and the Chiefs’ personal performance. Alliance tiers and rewards are determined by the outcome of their Legion 1 battle.

Battles Rules

  • Battle Engagement :
    • Troops do not die in Foundry Battle and will automatically heal at the end of the battle.
    • Controlling buildings and maintaining dominance will earn Arsenal Points for your alliance.
  • Building Occupation :
    • The first alliance to control a building (changing its color to the alliance’s color) gains Arsenal Points.
    • Continuous control over a building also accumulates Arsenal Points.
  • Victory and Rewards :
    • The battle ends when the timer runs out. The alliance with the most Alliance Arsenal Points wins.
    • Rewards are distributed based on the overall performance of the alliance and the personal performance of each Chief.
    • Rewards and alliance tiers are determined by the results of the Legion 1 battle.

Rewards

Canyon Clash Alliance Ranking Rewards will be issued based on Legion 1's Point Ranking at the tally of its battlefield. If an alliance is granted auto-advance, then all its members will automatically be issued rewards for a No. 1 alliance.
Alliance Ranking Rewards :
The rewards that are issued to Legionnaires of Legion 1 and 2 based on the player' Arsenal Point Rankings. In the event of an auto-advance, all combatants and substitutes of the legion will receive Auto-advance Personal Rewards
Personnal Merit Rewards :

Shop

Note : The shop refreshes every 14 days, 2 weeks after the sunfire castle
Note 2 : The 3 fragments will be those of your Gen, in Gen1 there are two Zinman and one Molly

Deepening knowledge

Buildings Details

Tutorial

[Foundry Battle] and the fires of war are here! Whomsoever can control the royal foundry of the old empire shall wield great influence. Prepare yourself, honored Chief, to seize a glorious victory for your alliance!
– The empire may have vanished into the pages of history, but its Imperial Foundry seems to escape that fate! Its refined weapons and manufacturing capabilities have made it a key battleground for alliances seeking to dominate the tundras. Our forces will be tagged blue at the start of the battle, and will enter the field from the [Blue Zone]. Enemies will be tagged red and will enter the field from the [Red Zone].
– [Imperial Foundry] Dominate the Imperial Foundry located in the very center and most important point of the field. and earn a continuous stream of [Arsenal Points]. [Arsenal Points] are the key to victory!
– There are two important Prototype Sites near the [Imperial Foundry], which are the keys to earning more [Arsenal Points].
– The field also contains a number of other valuable assets including a Repair Facility that generates [Arsenal Points]. Control over the Munitions Warehouse will also boost the effect of your troops in combat. Control of the Boiler Room will reduce the time needed to take control of buildings. The Transit Station will recover teleporter cooldowns. And the Mercenary Camp will allow you to dispatch mercenaries to attack enemy-controlled buildings.
– Occupied buildings will continue to produce [Arsenal Points] until they reach capacity. 50% of the points that exceed capacity will be added directly to the occupier’s [Arsenal Points], and the other 50% will be added to the occupier’s temporary [Arsenal Points] (shown in the bubble above the building). Upon defeat, the temporary [Arsenal Points] will be lost and the points will be scattered around the building in the form of Arsenal Supplies.
– Temporary [Arsenal Points] generated from a building will be lost by the defender once an attacker takes control. The points will be strewn around in the form of [Arsenal Supplies] which either side can loot for points.
– Hidden Weapon Workshops will occasionally become visible on the battlefield from time to time. Dispatch soldiers to loot the weapons within to earn more [Arsenal Points]. Workshops appearing in two waves will provide the points you need to turn the tide of battle in your favor.

Foundry Battle

Strategy

Team Structure

Group Division :

  • Attacking Groupe :
    • Composed of the 8 strongest players (excluding the top 1 player).
  • Defending Group :
    • Includes the top 1 player and the remaining 7 members.

Each group is further divided into two teams:

  • A1 and A2 : Attacking teams
  • D1 and D2 : Defending teams

Objective

  • Attacking Teams (A1 & A2) :
    • Focus on coordinated group attacks to eliminate enemy players one by one.
  • Defending Teams (D1 & D2) :
    • Focus on gathering and holding buildings that form the outer ring.

Phase 1 :

  • At the beginning of the battle, Team A2 assists Teams D1 and D2 in securing buildings.
  • When Team A1 runs low on troops, they retreat to recover for approximately 12 minutes.
  • During this recovery period, Team A2 takes over the attacking role.
  • Once Team A1 has recovered, both teams resume their original roles, with A1 attacking and A2 assisting the defenders.

Phase 2 :

  • Team D1 gathers at :
    • Boiler Room
    • Prototype 1
    • Repair Stations 1 and 2
  • Team D2 gathers at :
    • Repair Stations 3 and 4
    • Prototype 2
    • Train Station

Phase 3 :

  • Imperial Forge (Center) :
    • Controlling the center is not necessary to win but can be advantageous if another team holds it.
    • Wait until the final 10 minutes of the battle, when the enemy should have accumulated around 20-30K points.
  • Teleportation Strategy :
    • When the time is right, teleport in a circle around the forge to facilitate point collection when they drop.
  • Coordinated Attack :
    • Team A1 initiates a rally (1 minute), followed by Team A2 starting their rally 10 seconds later.
    • Continue this pattern until you seize control of the center and steal the accumulated points.

Final Considerations :

  • Victory is the primary objective.
  • Weaken the Enemy :
    • Reducing the enemy’s troop count makes it easier to capture their points and buildings.
  • Target the Strongest :
    • Eliminating their strongest players first causes the rest to fall more easily.
  • Teamwork is Essential :
    • Success depends on coordination and focusing attacks on individual enemies.
  • United Effort :
    • You can’t do it alone; working together is key to gathering points and capturing buildings effectively.

Tips

  • Reinforcement :
    • Always reinforce your allies, especially those under attack or those frequently using teleports to contest buildings. Consider reinforcing weaker players who are likely targets to gain defensive kills and harm aggressive enemies.
  • Scattered Points :
    • Maintain vigilance over buildings, as losing control often scatters points that enemies can quickly gather. Keep an eye on the mini-map for yellow dots indicating scattered points and be ready to collect them.
  • Mercenary Camps and Munitions :
    • Don’t forget to use Mercenary Camps to attack enemy-occupied buildings. Gather munitions on the map for additional points.

Preparation And Coordination

  • Tech, VIP, and Buffs :
    • Ensure all tech, VIP bonuses, chief gear, and buffs are activated before the battle. Equip your troops to the highest level possible.
  • Teleports :
    • Use teleports strategically, especially for quick rallies to take control of buildings. Control the Transit Station for a 50% reduction in teleport cooldowns.
  • Healing :
    • Save your healing speedups for the Foundry Battle, as they are essential for maintaining troop strength during the battle.
    • You can also leave the battlefield by clicking on the score, you will then have to wait 12min to be able to return, then your troops will be fully healed

Earning Personnal Points

  • Points System :
    • Offense and defense earn you points, with 40 points for every 10,000 POWER defeated on defense and 80 points for every 10,000 POWER defeated on offense.
  • MVP Consideration :
    • To become the MVP, focus on being active in offense and capturing facilities. However, remember that personal points do not contribute to the alliance’s victory, so balance your efforts accordingly.

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Mickou
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