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Chief’s House

Description

The Chief's House contains Edicts that can be activated giving your town different boosts. Each Edict costs a certain amount of Contentment points. These points are gained when your Survivors are working or can be purchased with Diamonds.

Night Shifts
This Edict makes your Survivors work for 48 hours(Survivor time). While increasing production, it drops each Survivor's mood by 10 points. It has a cool down time of eight hours(real time). 50,000 Contentment points to activate.

Rush Job
This Edict will give you five days(Survivor time) worth of resources automatically. This is a good one to use for a quick increase in resource supply. It has a cool down time of one day(real time). 150,000 Contentment points to activate.

Comprehensive Care
This Edict immediately heals all sick Survivors and has a cool down time of four hours(real time). 150,000 Contentment points to activate.

Productivity Day
This Edict increases productivity to 100% across all workstations for 24 hours(Survivor time). It also decreases mood by 10 for each Survivor. Cool down time of 12 hours(real time). 50,000 Contentment points to activate.

Double Time
Increases new building construction and upgrades by 20%. There is a 5 minute(real time) window in which you must start your construction/upgrading to obtain the 20% bonus. This bonus dies not expire once tge 5 minutes is up and will continue until your cobstruction is complete. It has a cool down time of one day(real time).

Note: You must activate this Edict before starting your construction to obtain the bonus.
Festivities
+50 to mood and +30 to comfort for one day(Survivor time). Has a cool down time of one day(real time). 250,000 Contentment points to activate.

Tip: Doubling up on Night Shifts and Productivity Day is a great way to quickly add resources to your supply. Just remember to pop Festivities after Night Shifts has ended to bring your Survivor's mood and comfort back up.

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Molly
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flodu
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